Mythology Island walkthrough

Aug22

Part One: The beginning You will arrive on Mythology Island on Main Street, just like you do on all Poptropica Islands. Your first stop should be the Museum of Olympus. Once you walk inside the museum, you’ll see a short story about the gods and how they defeated the Titans. And you can see all the statues of the gods in here too. Over on the right side, one of the statues Poseidon has a starfish on its face. Grab the starfish because you’ll need it later. Your next stop is the Temple of the Muses, which is inside the Grove of Temples it’s to the right of Main Street. Run all the way to the right and get one of the free pipe. Then go click on the statue of the muse who is holding a reed pipe and she will teach you a song. Go back left to Olympus Village, and left again to the forest with the Tree of Immortality. OK now you want to get up into the tree. Walk up the stairs and then climb up the boards that are nailed to the tree. Once you’re in the tree you need to get to the upper right. You can climb on the red snakes and jump over the tree branches. You’ll find a satyr standing on the tree up top. Click on him and he’ll ask you to collect honey. You need to find ten pots of honey in one minute and then return to him and he will reveal a pathway to get the Golden Apple. After you go grab the apple, Zeus will appear and he’s extremely angry. But he tells you he will give you immortality if you locate five very important items that he needs. As listed on the Sacred Items Scroll, they are : a flower from the garden of the Sphinx, the ring from the nose of the Minotaur, a scale from the Hydra, a giant pearl, and one of Cerberus’ whiskers. When you leave the tree and go back down to the base, you’ll meet Athena, who has been disguised as an old woman. She’ll give you a warning that her father, Zeus, may not be telling you the truth. She arranges for you to use the olive trees as a source of information. The next stop is the Garden of the Sphinx, which you’ll find over the bridge to the left. There is a dying fower next to the Sphinx. To bring it to life, you need to open the aqueduct up above with the switches and gates and get the water flowing again. Collect the rare flower and pick pomegranates from the tree above the Sphinx. Walk over to the left and jump up on the platform above the sign for the Minotaur. Using your reed pipe, play the notes shown in the wheel on the door in their numbered order. Go into the entrance and you’ll see the Athena gives you magical golden thread to keep you from getting totally lost inside the Minotaur’s labyrinth. Your first stop is the ghost of Pan. Head to the right past the weapons and then down and back up to the right. After a while, you’ll arrive next to him. At the Pan bones, remove the bones so that the remaining ones spell out the letters TEN. Continue along and leap over the scorpion in your way. You’ll arrive at a doorway, go through to get to the snake puzzle Click the red-eyed snake when it appears, three times hard to spot only that snake – takes some practice. Take the Minotaur’s ring and head right, to Main Street. Keep moving to the right and enter the Grove of Temples. Run past the Temple of the Muses and you’ll soon arrive at the temples of Hades which is down below and Poseidon over to the right. You can play these in either order, but Poseidon first is easier. Part Two: Into the Realms of Poseidon and Hades Walk inside the temple. Place the starfish that you found earlier on the Poseidon statue’s face onto the altar inside. Go through and cross the beach to meet Aphrodite, Athena’s sister goddess. She will give you a short test of the gods and if you get them all right, you will receive a magic mirror from her. The gods are Ares, Hermes, Aphrodite, Artemis, and Hestia. Dive into the underground cave in the lake. There are extra oxygen bubbles, but the direct path is across the top, then down the right side, and left along the bottom. Before entering the Hydra’s lair, go up a bit to recover the Giant Pearl. The Hydra here has five heads. To defeat her, jump up just as each head is attacking you and then land on top of it to knock the head out. After you knock out all of the Hydra’s heads, you can get the scale. Exit using the mirror to reach Aphrodite heart symbol, and walk back right to go to Hades. At the realm of Hades, earn a drachma from the worker by cleaning some graffiti around the outside of the building. Now go inside the temple of Hades and put the pomegranates you found in the tree on top of his altar. Now you can enter the Underworld. Jump right into the chasm to reach the River Styx. You’ll cross the river in Charon’s boat and you need to avoid al the things that come flying at you. The best way to do that is to stand exactly where Charon is. Jump over or duck under the flaming skull and leap over the river alligator. You’ll land on the other shore and here is Cerebus guarding the place. Play the song you learned from the Muse on your reed pipe. The notes are blue, green, yellow, blue, red, green. Grab the whisker from Cerberus once he falls asleep. You cannot move the large rock blocking the Throne Room. Now you can return to the Gate of Olympus on Main Street with the help of the mirror. Part Three: The Final Battle Congratulations! You now have all five of the items for your quest. Go back to the Tree Base to the left and Athena will help you reveal the secret message they contain. Zeus arrives and steals the objects from you, and Athena urges you to get Hercules to finally help. He agrees and you go to the Hades throne room using the mirror. Hercules will move the giant boulder and wait outside. Speak with Hades and he will give you his crown, which will help you defeat Zeus. Use the mirror to travel to the Poseidon lake. Once you arrive, Hercules will move the rock that is blocking the way to Poseidon’s throne. Now go inside and speak with Poseidon, who will help you out by giving you his powerful trident to battle Zeus. The next step is to use the mirror one more time to travel to the gates to Olympus on Main Street. The gates are locked, but that’s no problem for the powerful Hercules. On the mountain, Hercules encounters Medusa and is petrified into a stone statue. Using the drachma that you earned from cleaning up the temple to buy a bag of wind from Aeolus at the base of the mountain. Use it to go upward, then climb the mountainside to reach Zeus’s throne. Next, light the four statues to summon Zeus and take him on in an epic fight. This fight is difficult but simple in concept. You fly around, avoiding Zeus’ attacks while you try and shoot him. You want to get Zeus’ health meter to zero and it ticks down a notch each time you hit him. Whenever you get hit by a thunderbolt from Zeus, you lose one of your pink clouds that keep you flying. If you lose them all, you will fall, and you will have to start over. Gather the little pink clouds as you fly, to replenish the larger cloud. Just like the villain Betty Jetty Superpower Island, Zeus will soon start to glow and hurl spinning white energy spheres at you, and you must avoid them as well as the bolts. Also, when he is glowing you cannot hit him, so this is a good time back up and collect clouds. Eventually, you can wear him down and get his health meter to zero and defeat him. Zeus returns the sacred items to you, and Athena gives you the Island Medallion. You will also get 100 credits as a reward for completing this adventure.  THANX SECRETCP!!!

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Mythology Island walkthrough

Poptropica Astro-Knights Walkthrough

Aug22

Text Walkthrough Here is the complete walkthrough in written form for those of you who’d rather read how to do it or can’t view the videos for some reason. Arrival in Arturus You’ll arrive by ballon in Arturus. When you land, the first building you will see is the House of Mordred, although it’s now called Mordred’s Museum. It was once occupied by a powerful and mysterious sorcerer named Mordred and it contains a number of things that he used while he lived here. Next to the house is a large fountain with a spaceship statue in it and the statue and fountain are dedicated to Mordred for bringing technology to the kingdom. The remaining two buildings are the planetarium and the Crop Circle Inn. This final building is a multiplayer room where you can battle other players and chat. What to Do in Main Street Proceed immediately to the fountain. In the water near the base of the spaceship you will see something sparking and shiny. Jump up to get it and you will discover that it is a coin. It will go into your backpack. Now go back to the first building, the House of Mordred. Talk to the man you see when you enter and get the pamphlet. Then use the coin in your backpack and he will tell you that you are free to look around. Next, click on one of the books. The guy will ask you not to touch them, but will give you a library slip. This library slip is a clue to a hidden area. Pay attention to the underlined parts: McM. The Library Book Slip What to Do in Castle of Arturus Next, go outside and run all the way to the right to the end of the area. Pass through the short road and go right again. You will arrive at the Castle of Arturus. Walk to the right and then go through the large double wooden door. Now go to the right and enter the small wooden door. You will be inside the castle library. There are two books to get. To pick them up, just walk over them. One is a green book on the far left side of the room in the Fiction section. It is called, Mystical Weapons of Arturus . The second book is The Life of Mordred – A Cautionary Tale . It is down the stairs in the non-fiction section on a book stand. After you get the second book, look at the nameplates on the shelves. One is labeled McM, just like the underlined section of the library book slip you got earlier. Click on the brick behind the nameplate and a secret staircase in the floor will open up. The secret staircase in the Castle Library Go down the stairs and you will arrive in an underground room. Walk over the moldy cheese on a plate right near the entrance. Then walk a little farther to the right and click on the wooden handle on the wall. This will open up a small grate near the ground over to the right, but not the one between you and the robot in the cell. Click on the robot and he will say some long binary numbers (all 1’s and 0’s). This can be translated and the correct way to translate it is “bard”. Go back up the stairs. When you return to the library, the librarian is there with two guards and is unhappy with you for snooping around. Run out the library and return to the main part of the castle. Go to the left and then enter the door by the staircase. There is a robot mouse on the ground and a very unhappy girl here. Go to your backpack and use the moldy cheese. The robot mouse will go for the cheese and then you will capture him. Now go to the right and jump up on the chest next to the bed. There is a letter on it. It is a secret message that says, We must change our password! I feel my parents will find out what we are doing and put an end to it! Trapping the robot mouse with moldy cheese   Now leave the room, go up the stairs and enter the door at the very top. This is where you’ll find the King and Queen, who are distraught over the kidnapping of their daughter. Ask the Queen if she can think of anything else that might help you and she will give you the coordinates of the three knights who left in search of the princess. The coordinates are: X-73 Y-83 , X-15 Y-15 , and X-83 Y-20 . Go back outside the castle and run to the right. Keep going right until you reach a new area, Ye Olde Rumour Mille What to Do in Ye Olde Rumour Mille Talk to the hooded guy near the entrance and he will give you a Bag of Manure (gross!). Then jump over the two hay bales and run up the hill to the door for Ye Olde Rumour Mille. Go inside. Now walk to the left and jump up on the hay bales. Then jump on the shelf and then up onto the gears and cogs. When you get near the top, jump to the right to land on a small platform in the middle. You will see a piece of rope hanging to the right. Jump onto this rope and this will lift the wooden rod so that it is no longer attached to the gears. Slide down the rope and you will land on a platform next to a very pale dark haired girl. Click on her. She will ask to trade secrets, and will take the secret message you found in the castle. In return, she will give you a piece of paper with three cosmic symbols on it. It is the new password for the Secret Order. Jump down off the platform and go outside. To the right of the mill is the big wheel in the mud. On top of that wheel is a coil of rope. Jump up on the wheel to get the rope. Now walk over to the left and stand underneath the Ye Olde Rumour Mille sign. Jump up on top of the sign and then jump up on top of one of the windmill blades to get it to start spinning. Keep moving around and jumping on the blades to spin them around until the little glass bubble on the roof is completely open. When it is open, go inside it. Inside the windmill you will find a broken hover craft. It needs something to power it. Fortunately, you have something. Open up your backpack and Use the bag of manure. The hover craft will fly out of the roof and land in the mud outside. Go back out of the ceiling to leave the windmill. Before you use the hover craft, though, there’s work to be done back at the castle. What to Do in the Princess’s Tower OK, head back to the castle and then stand in front of the large oak door. Jump up onto the windowsill and then jump onto the platform with a large bow and arrow on it. Then go to your backpack and select Use on the coild of rope. The rope will be attached to the arrow. Now point the arrow in about a 45 degree angle to the left and click to shoot the arrow and rope. If you aimed correctly, the arrow will stick into the door of a nearby tower. Now walk across the rope and enter the door in the tower. Go to the left past the bed and you will see some brown paper sticking out of a chest with scrolls and parchment inside. The brown paper says, The order believes the Great Inventor kept many of his secrets under his bed, but the order dare not come out of their hiding place to seek them. I will do my best to aid them in their search because I believe Mordred is alive! I’ve detected a veacon on a faraway planet, and I believe it may have come from him. I have sent a return signal, and… Once you have the paper in your backpack, head back outside of the tower and then go left until you reach the fountain in the middle of the square. What to Do in the Secret Entrance Now that you’re back near the fountain, walk into the middle of it and click on the plaque on the wall that has the space symbols. Select the symbols in this order: Crescent Moon, Planet with Rings, 5-pointed star. Then click on the large Sun in the middle. A secret door will open and the water will drain out of the fountain. Go inside the entrance. You’ve found a secret order. There are several people here wearing purple robes. Walk to the right and talk to the boy with buck teeth and pimples. He will give you a small key. Now get back on the rope and head out of this secret room. What to Do in Mordred’s Secret Hideout When you’re back standing next to the fountain, walk left to Mordred’s Museum and go inside. Go up onto the top floor and then click underneath the bed. You’ll find a missing page from Mordred’s Journal. It says: I have found a nearby moon with much activity that I believe to be alien life! I have found that animal waster makes decent fuel, and there is just enough manure in Arturus to bring my flying craft to the moon. The coordinates are 56,52 Leave the museum and go back to the guy with the shovel who gave you the manure. Next to him are two bales of hay. Push them all the way to the right and then jump on top and stand between them. You should fall down to the ground. Then push the left bale back to the left side and you will reveal a secret locked trap door in the ground. Use the small key in your backpack to open it and go down. Slide down the rope and then walk up to the mechanical owl. It will fly outside. Go back up the rope to follow the owl. Release the mechanical mouse from your backpack and the owl will fly down and eat it. CHOMP! Now the owl will be your friend and follow you around. If you click on the owl you can tell it where to fly. Go back down the trap door and then walk left. Pick up the book that is sitting on the chair. This is Mordred’s Journal. Then walk all the way to the left and keep pushing against the wall. After a few seconds it will crumble into pieces. Go all the way to the left and you will see a small hole. Go through it to enter the cell where you found the robot. He will self-destruct and a fuel rod will fly to the left beyond the bars. You can’t reach it by yourself, but your new friend the owl can! Click on the owl and then click on the green rod and the owl will retrieve it for you. Click on the owl and then click on yourself and your owl will give you the rod. What to Do with the Space Craft (Excalibur) Go back through the hole and exit the secret hideout. Go to the right until you get to the windmill and you will see the hover craft that you found earlier. Jump onto the hovercraft and head to the right. You will find a spacecraft named Exaclibur. Click on the spacecraft and you will see a control panel. Drag the green fuel rod in the bottom left corner to the bottom right corner where you see a broken one that is dripping. Then enter the coordinates for the moon that you found earlier. They are 56-52 . You enter the coordinates by spinning the two dials on the right. Once you’ve done that, press the red Launch button to take off! What to Do on Pewter Moon Your new spaceship will run out of fuel and crash land on the nearby moon. Go to the right and jump on the platform in the middle of the Astrozone building and then go inside. Talk to the guy on the left. Ask him how to get off this planet. He’ll tell you to leave your ship for scrap and then build a new one on the holopad. Go outside and click on the Holopad machine to the left. There’s a big sign over it that says, Build Your Own Rocket Here . You can design your own rocket anyway you like. The most important thing is to balance your speed and shield. It will probably help to have a little more speed than shield, but you can probably survive the other way too. When you like your ship, click on the Done button and your rocket ship will be waiting for you on the launch pad nearby. Enter your new rocket ship to continue your adventure. What to Do in Your Rocket Click on launch to take off into space. There are three planets to visit and you can do them in whatever order you like. To fly the ship, just move your mouse cursor around. You can shoot your weapon by clicking. Pay attention to the coordinates in the bottom left. When you get into alien space, watch out because other ships may start to attack you. Jungle Planet The coordinates for Jungle Planet are 15,15 . When you get near, an alien ship will start attacking you, so click on the planet as soon as you can. Once you arrive on land, exit your ship onto a platform and then drop all the way down onto the ground. Walk to the right and you will see a small platform with a weapon in a spotlight. Walk over to it to pick it up and put it into your backpack. It is a laser lance and it can release a destructive burst of energy when fully charged. Next go to the left and jump on top of one of the flowers. They will catapult you into the air. Keep jumping until you reach your spaceship again. Up above you is a little green bug with yellow electrical charges shooting between his arms. The will zap you if you get too close. Watch for the swinging pendulum to your right and jump on it as it’s moving away from you (so that you don’t get zapped). Wait for the platform you’re on to go all the way to the right and then start swinging back. Then jump and you will land safely on the next platform. Keep doing this until you get ot a platform on the right and then jump off it. It might take a few tries to get this right. When you’re on the platform, go all the way to the right. Next, you’ll find a knight in green armor. He is Sir Cador and he has failed in his rescue of the princess and he will tell you that you should try to get into the cage to rescue the princess. Click up the rope and then wait for the first egg to open. Then jump and if you timed it well, you will land on the egg when it closes again. Wait here until the next egg is open and then jump again. On this egg, jump immediately because it opens again very quickly. Jump onto the next egg and then jump onto the cage with a winged unicorn inside. Click on the cage to open it and then click on the Unicorn again. The mother phoenix will approach and you will play a game where you must defeat it with the laser lance while riding the flying unicorn. This game can be really hard. You need to avoid the flying bugs, rocket missiles and lightning clouds. You can shoot the bugs but just get out of the way of the storm clouds and the red phoenix missiles that come at you. After a while, the mother phoenix appears. She will open her mouth and then you need to shoot a fully charged shot from your laser lance and hit her in the head. To do a fully charged shot, click and hold your mouse button until the tip lights up green and then fire. It’s helpful to charge up your lance before she arrives each time so that you’re ready to shoot. After you shoot, get out of the way of her rocket missiles. Also, be careful because sometimes instead of appearing on the right side of the screen, she will sneak up behind you. After you hit her three times in the head with a fully charged shot from your lance, she will destruct and you will return to the green knight. He will now accompany you on your mission. Once you are back in your ship, click Launch and then press the Teleport Home button. Fire Planet Go to the upper right to head towards the fire planet. It is located at the coordinates 83,20 . Watch out because along the way you will encounter a black hole that you must navigate around. And just like with the Jungle Planet, the area around the Fire Planet has space aliens who will attack you. Once you land on the planet, exit your rocket ship. You will be standing outside on a platform surrounded by hot lava. If you fall into you you will be sent back to the starting platform. Move to the right, jumping from platform to platform. Note: it is always easier to jump to the next platform when it is moving downwards . This is especially true for the last platform. When you get to the final platform, wait for it to get to the top of the volcano and then jump off to the left. You’ll land at the top of the volcano crater and can then go down inside. Once you’re inside the volcano, you need to make your way through the caverns while avoiding the yellow steam that goes by. If you are touched by the steam, you get sent back all the way to the beginning and have to start over again. They key here is patience. There are little alcoves along the way where you can wait safely for the steam to pass. As soon as it disappears, make your move to the next safe spot. Once you get to a larger open area, the steam stops coming. But now there is a rolling rock creature that blocks you from passing. Time your jump to go over him just as he’s rolled up into a circle and you should be able to get by. Once you get past him, you’ll meet up with the Red Knight, named Sir Pellas. He will tell you that he failed and that a beast is holding the princess. He will give you an ice arrow to slay the beast. When you enter the room to the left, move quickly to the first chain and jump up and climb it to the top. Then move from chain to chain until you reach the end. Drop down and run under the dropping spike ball from the dragon ’s tail. Then click on the lever to temporarily shut down the robot dragon. Move quickly to the right so that you have a clear shot to the dragon’s open mouth. Click on your ice arrow and shoot it into the dragon’s mouth. If you hit him successfully, he will turn orange and red and start jumping up and down. This will cause stalactites to start falling from the ceiling, but the dragon will stop shooting fireballs at you and his spike tail will stop working. If you move quickly enough, you can go across the chains again (just watch out for the stalactites) and get under him before he reactivates. Then just flip the lever, move, and shoot him again. Tip: after you flip the lever, don’t wait for the spinning cursor to stop. Move to the right immediately so you will have enough time to position and shoot the ice arrow before the dragon moves his mouth. Shoot the dragon three times to defeat him. Once you beat the mechanical dragon, the red knight will come into the room with you and join you on your mission. Return to your spaceship and teleport home. Ice Planet Head southeast to coordinates 73,83 . When you arrive, you will find space sharks guarding the planet. You need to lure them into a trap. Shoot all of them to get them to follow you and then lead them to the black hole located to the north. The coordinates for the black hole are approximately 84,47. When you’re luring them away, keep them close enough to stay on screen or they will go back to guarding the ice planet. Once the space sharks have been dealt with, you can land the ship on the Ice Planet. When you exit the ship, you’ll be standing on a platform above ice water. Just like the lava from the Fire Planet, if you fall into the water, you’ll be teleported back to your ship. Move from platform to platform while watching out for the flying robot fish. It’s a little tough to move from platform to platform and you will slide a bit because it’s ice. You should aim for the middle of each platform when jumping so that you don’t slide off when you land. In the next part, jump up on the platforms to climb the mountain while avoiding the giant snow balls. This part is much easier than the ice platforms from before. Sir Gawain, the blue knight, is standing at the very top of the moountain. Talk to him and he will give you a special force shield. You will then have to fight a giant tiger -shaped helicopter that drops snowballs on you. Using the force field, you can bounce the snowballs back at him to damage the helicopter. You need to hit him three times. From time to time, ice shards will fly towards you and they will damage your shield, so watch out. If the shield runs out it will need to recharge and you will be defenseless for a while. Just avoid everything when this happens. After you defeat the tiger helicopter, the blue knight will appear and he will join you. Go back into your ship and teleport home. Now you can go to the Crystal Gate… The Crystal Gate The Crystal Gate is an asteroid at the coordinates 11,82 . You can go there once you have found all three knights. The the Crystal Gate is surrounded by an asteroid belt, so you need to be careful when you get near it. Once you land exit the space craft. Climb up the crystal mountain to the top where the 3 knights are waiting. Click on the sword that is stuck in the stone. You will open a small vortex that you can enter. You arrive at the castle of the Binary Bard. Jump down to the bottom of the castle and speak with the princess. She will ask for the three powerful weapons you have brought and then she will take them from you. But once she does, she will reveal herself as the Binary Bard in disguise! He will then laugh at you and disappear. There is a wall next to you. Click on it and it will become a puzzle. When you click on a square, it will stay the same but flip over the adjacent squares. The goal is to turn over all of the pieces. It’s a little tricky, but you should be able to do this puzzle with a little experimentation and practice. The Final King Mordred Battle Welcome to the final battle. This is really hard and takes place in two parts. Your health meter doesn’t reset between them, so you need to do the first part as carefully as you can. In the first part, you will fly around as Merlin the robot owl. Be careful to avoid the spinning discs and Mordred’s zaps and robot arms. The goal is to pick up the black bombs that Mordred drops on the ground and then fly above him. When they start blinking red, wait a few seconds and then release them so that they explode on him. When you get two bombs on Mordred he will zap and kill Merlin. (Sob!) Goodbye, Merlin! Now comes the really hard part. Try to get Mordred close to the platform where the real princess is trapped. Then jump up on him and then up onto the platform. Stand on the edge and then do a big jump to either the left or the right. If you timed it right, you’ll land on one of the chandeliers. Now move yourself so you are in the middle. He will go underneath the chandelier and fire his laser at it. It will fall on top of him. Repeat this on the other chandelier and then you will destory Mordred. He will emerge again but the princess will finish him off. Once that’s complete, the mission is finally over! You have rescued the princess and will receive the Astro-Knights medal. Congratulations! THANX POPTROPICA SECRETS!

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Poptropica Astro-Knights Walkthrough

Walkthrough for Big Nate Island

Aug22

Text Walkthrough Once you arrive at Big Nate Island, head to the right and go inside the Comic Book store (called Klassic Komix) and talk with the guy to the right in the tan shirt and blue jeans. He’ll tell you he needs help finding all the missing pieces of a comic. Go outside and walk to the left. Go into the Pop-In Shoppe. You’ll find one of the comic strip pieces on the couch on the top floor of the shop. The first piece of the comic is inside the Pop-In Shoppe.  Head outside and run to the right until you get to the photo store. Go inside and you’ll find another comic piece on top of one of the lights to the right. Head back outside and go a few steps to the right. Climb up the telephone pole to the top and you’ll find another piece of the comic. Go to the right until you arrive at the school. It looks pretty broken down and there’s a lot of unfinished construction going on. Go inside the school and walk up the stairs to the right. You’ll find another piece of the comic on one of the broken loudspeakers in the wall. Now go into the Science Lab and walk to the far left of the room. You’ll see a model of the solar system suspended from the ceiling. There’s another piece of the comic up there. Grab it and leave the Science Lab. Go outside the school and then jump up the windowsills. You’ll see some scaffolding to the right and one of the comic pieces is sitting on top of a bile of bricks. Grab it and jump back down. Next, head right to the playground. Jump all the way up to the top of the playground structure and you’ll find a comic piece on the left side. It’s floating around a little bit in the air above the two green and yellow flags. Jump up and grab it. Then jump down off the playground structure. Go right and you’ll arrive in Puffin Point. There’s a lighthouse here. Jump all the way to the top of it and you’ll see another comic piece on the top of the pointed roof. While you’re up here, take a peek through the telescope next to the guy who is painting. Move the telescope to the right until you see a piece of paper trapped between some big rocks. Scroll the telescope to find the paper under the rock.  Now jump down on the left side of the lighthouse. As you fall, you’ll see a black and white photograph floating around. Try to grab it. If you miss, climb back up the lighthouse and try again until you get it. Now you have all the comic pieces. Click on the comic book item in your backpack and then re-arrange the pieces so that they all fit in the right order. You’ll see some writing on the edges, and that writing should end up in the middle. Once you’re done, you’ll see that the writing gives out a locker combination, which is: NINE THREE ZERO FIVE (9305). Head back to the left and return to the Comic Shop. Go inside and click on the guy. He’ll be very happy that you found it and will give you some chewing gum as a gift. Leave the Comic shop and go inside the Photo shop again. Talk to the guy on the left and offer to trade the old photograph for his Scuba Gear. Once you have it, leave the shop and head to the right. Go back to the school and go inside. Go into the Science Lab again. This time, click on the burner on top of the desk next to the test tubes. Turn the dial on the burner to 3. Now fill half the beaker with the blue liquid and then half with the yellow liquid. Once the beaker fills up, you’ll gget a stink bomb! Walk outside the lab and go to the left where you’ll see a row of lockers. Click on the one with all the stuff sticking out of it and enter the locker combination from the writing on the comic: 9305. When you open the lock, the locker explodes from all the stuff packed inside and you get knocked down. Walk back over to the locker and pick up the papers that are on the floor. It turns out they’re a school blueprint . Head outside of the science lab into the hallway below. You’ll see a sign that says, No Gum Chewing. Hey, we don’t play by the rules! Open your backpack and use the gum that the comic store guy gave to you. As soon as you blow a bubble, a woman will come out and send you into detention. Use the stinkbomb in your backpack. The detention lady will leave the room because of the bad smell. When she’s gone, go over to the green filing cabinet on the right and click on it to reveal a secret ladder leading down. Click on the ladder to go inside. Climb down the ladder. It’s pretty dark, but there’s a power switch at the bottom of the ladder. Click on it to turn the lights on. Walk to the right and you’ll see a bronze thing hanging on a hook above the workbench. This is the bell clapper for the schoolbell. Grab it and then head back up the ladder. Go outside the school and run all the way to the lighthouse. Walk out onto the dock and put on your Scuba gear. Then jump into the water and click when your cursor says Dive. You’ll be underwater and you have only a little bit of oxygen so you need to move really fast. Just swim all the way to the right and then go straight down. Pick up the lobster trap on the ocean floor and let your oxygen run out. You’ll re-appear at the start and then you just need to swim back up to the dock. When you’re there, give the trap to the sailor at the dock. He’ll give you the lobster that was inside and the keys to his jet ski. Climb back up the lighthouse and use the lobster on the light. It will act as a wrench and turn the light to face the school. This will scare the seagull who is there away. If you haven’t looked through the telescope next to the guy who is painting up here (see above) then look through it now and move it until you see the paper on the rocks. Jump back down and get on the Jet Ski. Big Nate will jump on the other one and challenge you to a race. You need to beat him to the island. The best way to do this is to move as far to the right as possible so that you stay ahead of him and avoid the eggs that the seagull drops. Every few seconds, an obstacle such as a buoy will appear in the water and you’ll need to jump over it to avoid getting knocked down. Since you’re all the way on the right you won’t see the obstacles in time. Just jump up every few seconds and try to get the timing right. New objects in the water appear about every three seconds. Once you beat Nate to the island, jump up on top of the rock and push the two seals over to the left side so that the rock tips up. Jump off and run down below the rock to the piece of paper and grab it. It’s a map to the time capsule! Now run to the school and jump all the way to the bell tower at the top. Open your backpack and use the bell clapper to replace it. This will ring the bell, which sends the girls in the playground back inside. Now run back to the left to the playground and go inside the clubhouse at the top with the “Kids Only” sign. Once you’re inside, click on the piece of paper that says “Go to Jail.” This is a simple hangman game and Big Nate will challenge you to a game. Once you solve the word, he’ll give you some old peanut butter crackers as a prize. Leave the clubhouse and jump straight down. Go to the spot in the middle of the ground where the girls were standing. If you forget where that way, it’s the empty space between the two wooden boards in the middle of the structure. Open your backpack again and use the peanut butter crackers. This will summon the dog and he will dig right where you dropped the cracker. When he digs his hole, the time capsule appears! The dog digs up the time capsule.  Click on the time capsule and you’ll zoom on it. Click and drag it to lift it out of the hole, and then click on the yellow latch to open it. You’ll find a pearl inside the time capsule, which is worth enough money to save the school. A newspaper will appear with the story. Click on the close button and the detention lady arrives. She will give you the island medallion. Congratulations!

Excerpt from:
Walkthrough for Big Nate Island

Spy island walkthrough

Aug22

Text Walkthrough Arrive at Spy Island by balloon and then run to the right and enter the Headquarters building. Jump up to the top until you see a guy wearing a white jacket at bow- tie . This is Director D, the head of your secret agent organization. He’ll give you a Decoder Kit. Leave the Headquarters and run down the street to the right. Enter the Spyglass Eyewear building. Walk to the left and talk to the guy standing next to the eye chart. Ask him to give you an eye exam. When you take the exam, choose the exact opposite symbol as the one he points to. By choosing the opposites, you’re giving him the secret code letting him know you’re an agent. He’ll leave and tell you to meet him upstairs. Go outside the exit and then jump up on the outside of the building. There is a small door in the upper left. Go inside it. Talk to the eye exam guy here and he’ll reveal that he’s the scientist for secret operations. He’ll give you a special item that he has just developed: the chameleon suit . Go ahead and put this suit on and you’ll blend into the background whenever you are standing still. Leave this room and run left through Main Street. Go to the Docks. When you arrive at the docks, start making your way up to the top onto the roof. Avoid the guards by standing still. When you’re not moving, your chameleon suit will make you invisible and the guards cannot see you. Run across the roof until you reach a small doorway. Then go inside. Head down through the floors in this room the same way. You can avoid the dogs whenever you stand still. When you get to the bottom-left corner of the room, you can drop down an opening into a smaller room. One of your fellow secret agents is lying on the floor, tied up with rope. Click on him to set him free. He’ll give you a laser pen , which is an ordinary looking pen that can cut through certain types of metal. He’ll also give you a satellite clue card before he runs off. Next, jump out through the hole in the roof and this time run to the right along the floor until you reach the exit. Then go through and you’ll be back out on the docks. Run back to the right to Main Street. Run right through Main Street to Balding Avenue. Then keep going until you get to the B.A.D. Bistro. If you’re still wearing your chameleon suit, it will automatically be removed when you enter. Run through the restaurant past the B.A.D. operatives at the table and go into the kitchen. Talk to the chef and apply for the job. When you apply, you’ll take a test where you have to remember the order of ingredients that the chef points to with his wooden spoon. After you pass the test, you’ll be hired and get a chef hat . Put it on. Then go back out to the table and talk to the B.A.D. operatives. One of them will ask you fill up his glass. He’ll give you a wine glass that has his fingerprint on it. Run back into the kitchen and then jump up above the stove into an opening in the ceiling. Leap across the lights hanging down to cross back over the restaurant area without the B.A.D. operatives seeing you leave with the glass. When you reach the end, drop back down and then leave the restaurant. Once outside, run right until you see a guy in the bushes wearing camouflage. Talk to him and he’ll give you a folder called File X. Open up your backpack and examine the file. Slide the paper back into the file so that only one row of letters can be seen. You can now read a secret message from top to bottom that says: Don’t Trust Director D Uh-oh! Could Director D be a double agent? We’ll soon find out. Continue running right to Toupee Terrace. You’ll come to a house with an alarm system on all the windows. Keep jumping up the windows and side ledges while avoiding the lights that turn on. Go all the way up ad across the house until you get to the roof. At th e very top there is a grate. Click on it and use the laser pen to cut the metal bars, then go inside. Once inside the attic, walk to the left and you’ll find another fellow agent tied up. Click on him to release him. He’ll give you a special item: a grappling bow-tie , one of the coolest items in Poptropica. Using this tie, you can swing from building to building with ease. Kind of like Spiderman. He’ll also give you another piece of the Satellite Clues. Go back outside the attic and jump down. Then head left back to Balding Avenue. Put on your grappling bow-tie and stand on the ledge next to the guy in camo who gave you the file. Then click on the bow-tie icon in the lower-left corner of your screen. Aim straight up. The bow-tie should catch far above and carry you up to a sign that points to the rooftop. Click it to head up there. Jump up to the top of the roof and stand on the very edge over on the left. Click on the bow-tie again and aim at about a 30 degree angle to the left. The bow-tie should attach to the radio tower with red lights on it. You’ll jump all the way to it. It can be tricky to land on it cleanly, so if you miss, just keep using your bow-tie to get yourself to the very top of the radio tower. Once there, aim your bow-tie out to the right at about a 20 degree angle and you should end up on another glass rooftop. There’s a metal air vent up here. Click on it to go inside. Now you’re in a big greenhouse. Run to the far right, where you’ll see a cherry bomb tree with a large cherry bomb growing in it. Click on the cherry bomb to make it drop. The fuse starts, so quickly push it to the left onto the top of the plant nearby. This is a spring plant and it will shoot the cherry up onto the platform above. Use your bow-tie to jump up there as well. Push the cherry bomb again to the left until it drops down. Then push it on the next plant and follow it up. Now push it in front of the door to a cage where another fellow agent is being held captive. Wait for the bomb to explode and destroy the door then click on the agent inside. She’ll give you some ultra vision goggles and the remaining piece of the satellite clues. Then she takes off. Put on the ultra vision goggles and then drop down to the left and exit the greenhouse. Jump down and off to the right until you land on the ground in Balding Avenue. Head right again to Toupee Terrace and run past the house with the security alarms. Go all the way to the right through a hole in a fence with a sign saying that it’s the B.A.D. control center. This area has a series of lasers that you need to avoid by timing your moves across. First go all the way to the right and then go up the slanted side of the building. You’ll get to a moving platform, jump on it and then go to the left onto another platform that goes from left to right. This part is kind of tricky. Jump again to another up/down platform on the left and then up to the platform above. There’s a door there with a fingerprint scanner . Since you have the wine glass with the fingerprint on it, you’ll use that to sneak inside. Jump up while avoiding the lasers until you get to a platform with computers. You’ll get trapped inside a cage and then Director D will come out and save you. He’ll ask you to get the teleporter working. Use the satellite clues and place each clue on top of each other. They’ll spell out a code: LASER HAIR REMOVAL. Enter those three words once by one into the computer. The teleporter will turn on and then Director D will step inside. Follow him through the teleporter. Director D will reveal two things: one, he’s wearing a toupee and two, he’s behind the B.A.D. organization. He’s a double-agent after all! He’s got control of his satellite back and plans to vaporize the hair off everyone in Poptropica. He’ll step inside his rocket and then some mini-bot robots will appear out of the wall. Now it’s time to test your bow-tie grappling hook skills to the max! Your goal is to lure the mini-bots into the gold power speheres located around the room. The first two are really easy because they’re on the ground. The next two are tough, because they’re up high. The goal is to place yourself on the opposite side of the sphere from the mini-bot. It will go on a straight line to get you but electrocute itself when it hits the sphere. When all the mini-bots are destroyed, Director D comes after you in his rocket satellite thing. Using the same technique, try to get him to smash his ship into the ceiling several times while avoiding him. Once he smashes up his ship, he’ll surrender and be put in prison. You’ve finished the island and won the medallion. Congratulations! Spy Island Glitch Note: some people are saying that this glitch with Director D does not happen for them and that he only appears in the cage. It might just be a random thing. Wow, you read this far? Good for you. You get a nice reward. Did you know there’s a story line glitch in Spy Island? If you finish the island and then return to Headquarters you can meet and talk with all the agents that you freed, as well as the secretary of the agency (the guy who gives you the island medallion). But if you go all the way to the top of the HQ, guess who’s still standing there? That’s right, Director D! The Poptropica Creators forgot to remove him from HQ after he reveals he’s actually a double agent and the mastermind behind the B.A.D. plot. Hey, shouldn’t you be in prison, Director D? Nice toupee, btw!   THANX POPTROPICA SECRETS!!

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Spy island walkthrough

Poptropica Super Power Island Walkthrough

Aug22

Super Power Island is a fun adventure in Poptropica where you play the role of a superhero who has to capture six criminals who have escaped from prison. Super Power Island is challenging and hard but with these great poptropica cheats and secrets, you’ll be able to complete this island mission in no time. Here is the complete Super Power Island Walkthrough. Getting Started The first thing to do is go to Super Power island. When you arrive, just walk a bit to the right and go inside the Comic Shop. You’ll see a geeky looking guy on the right-hand side of the shop with pimples and wearing big black-rim glasses. Talk to him and ask him if he has anything other than comic books . He will give you a book called The Superhero’s Hanbook that he wrote. You can read the book in your inventory. It’s a pretty funny book. Leave the comic shop and go to the next store on the right, the Masks and Capes shop. Go to the guy to the left holding the scissors. He will give you a Super Hero ID card which identifies you as a superhero and tracks the number of villains that you have defeated. On the other side of the shop is a row of mannequins that have different costumes on them. Click on them to pick your costume. You can mix and match pieces from all the different costumes. Next, leave the Masks and Capes shop and walk to the left. Cross through the water and you will come to an island with a prison that has a green meteorite that smashed into it. Talk to the guard with the gray hair and moustache. He is the prison warden. Talk to him about the escaped prisoners and he will give you an item called the, Super Villain Files . You can look through these files to see all the villains that you need to capture. Then talk to the woman wearing the lab coat and she will give you anti-power handcuffs, which are designed to let you capture super-villains. Once you have those items, it’s time to capture some super-villains! Go all the way to the right until you get to a sign that says Downtown . Click on that sign to go to the next room. It’s a short one. Walk to the right and then click on the next sign and you will arrive at Main Street . Talk to the police officers standing outside of the bank and they will tell you that Copy Cat, one of the super-villains who escaped the prison, is inside. Capturing Copy Cat Enter the bank and walk to the left, where Copy Cat is standing. She will make several copies of herself and each one of those copies will hide in a different spot in the bank. She will also drop a smoke grenade on the ground and you will only have about a minute until there’s too much smoke in the bank for you to breathe. You have to capture all the copies of her before there’s too much smoke in the bank. Just walk over each copy of her to make it go poof and disappear. You’ll have to jump up a little to capture all of the copies. Use the elevator on the far right to get to the upper level. When you get to the last copy cat, you will capture her and you’ll see a newspaper announcing her capture. You’ll be sent back to the prison and you’ll see her back behind bars. If you look at your Super Hero ID card in your inventory, you’ll see that you have one sticker in your villains defeated section. Now it’s time to catch some more! Capturing Speeding Spike Go back to Main Street and then go all the way to the right until you get to a Subway sign. Click on the steps to go down into the Subway Station. Talk to the police officers in the Subway Station and they will tell you they need help catching Speeding Spike. Go inside the train and then walk all the way to the right, where you’ll see Speeding Spike holding a bag of money. Catching him is easy. Just keep jumping over him when he tries to hit you with the bag of money. He’ll keep moving to the left to different train cars and if you can keep getting him to miss you he’ll get so tired out that he sits down on the floor. When he does that, walk up to him to put on the handcuffs and send him back to prison. Capturing Sir Rebral Go back all the way to the right and this time go past the Subway Station stairs to get to the City Park. When you arrive, you’ll see that Sir Rebral is standing on top of a broken statue. When you go near him, you find out that he’s controlling rocks that fly up from the ground and follow you until they hit you. You need to position yourself so that you can jump to avoid them (they’ll still follow you) and then get yourself on the other side of Sir Rebral so that the rocks hit him instead. This will make him angry and then parts of the ground will start popping up. The next step is to find the light gray rock that you can push. Move this rock on top of one of the places where the ground pops up so that the rock will fly up into the air and hit Sir Rebral. This will knock him down and stun him so that you can walk up to him and capture him with the handcuffs. You’ll go back to the prison where you can see him safely behind bars. Capturing Ratman Return to the City Park and go inside the public washroom. There’s a hole next to one of the toilets. Go down the hole to get into the sewers. Walk over to the left and you will see a brown wheel. Click on it while standing on the platform underneath and the water will drain so that you move downwards. When it stops, go to the right until you get to some platforms . Jump up those and you will find another wheel. Turn it to make the water rise again partway. Swim to the left until you find another wheel and the water will rise again. Go to the left one more time and you’ll find a door that you can enter. Go through the door and Ratman will be inside. Jump up to the top right corner of the Sewer Room while avoiding the rats, and you will see a red wheel. Click on it to turn it, and it will sprinkle water over the Ratman and his flies. Ratman will be knocked out and the flies that are buzzing around him will start following you. If they touch you, you will get stung so you want to try to get to Ratman very quickly. Click on him to handcuff him and send him back to prison. Capturing Crusher Head back to City Park and go all the way to the right. You’ll see a sign for the Junkyard. Follow that sign to go inside. When you arrive, you’ll see Crusher standing on top of a pile of junk. Talk to the police there and they’ll tell you they’re unable to capture him. Good thing you’re a Super Hero here to save the day again. To defeat Crusher, you’re going to sneak to sneak past him twice. Head all the way to the right and get up on top of the oil barrels then leap onto the platform where he is standing and run right past him. You’ll get to a crane. Jump up the crane until you get to the cab at the top and click on it. Then drag the magnet control lever. The crane will release a heavy refrigirator which will fall on Crusher. But he lifts it off and throws it at you, knocking you back down. And now he’s really mad. You have to sneak past Crusher one more time, but now he is hurling empty oil barrels at you and they will knock you down if you get hit. Try to get back to the crane one more time without getting hit by the oil barrels as you go. When you get all the way back to the cab of the crane, click and drag the magnet lever again to turn it back on. The magnet will pick up Crusher and then crush him flat! You can then safely go down to where he is and put the handcuffs back on him. Crusher is going back to jail! Capture Betty Jetty Go back to the main area and walk by the telephone booth, which will be ringing. Answer it and you’ll be given a new superpower. The ability to fly! Click on the flght icon in the lower-left corner to fly in the air. Go to the Downtown area and fly up to the very top of the Skyscraper and then go up. You’ll see Betty Jetty standing on top of an antenna. She will taunt you and fly away. Make sure your flight power is activated and chase after her. She will throw green energy balls at you. Each time you dodge them, you’ll get a little closer to her and eventually you will be close enough to capture her. You can easily avoid the green energy balls she throws by moving off screen each time they come near you. After you catch her, she will taunt you again, and Ned Noodlehead will appear and knock her over. Then you can put the handcuffs on her and she is captured and put back in prison. Claim Your Reward When you talk to the warden, he will say that he gave the island medallion to Ned Noodlehead for capturing Betty Jetty. You can get Ned to give it to you by first going to the hot dog vendor in City Pary. Talk to the vendor and he will give you a hot dog. Then go back to the comic book shop and talk to Ned Noodlehead. He will offer to trade you the medallion for a hot dog. Do the trade and you will finish this island. Hooray! Fun Things and Secrets Old Superhero There’s an old superhero on the top of the Daily Paper building. You can get up to him after you get the flying power from the phone booth. When you click on him, he will tell you, “Remember with great power comes great responsibility.”

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Poptropica Super Power Island Walkthrough

Time Tangled Island Walkthrough

Aug22

Time-Tangled Island is a really fun adventure on Poptropica. The basic idea is to travel to different periods of time and “fix” the future by finding different objects that have been lost and then placed in the wrong time period. You begin in the future and then can travel to different time periods using a special time travel device. You can travel through time in any order you like, but it’s probably easiest to go in order around the compass either clockwise or counter-clockwise (it doesn’t matter which direction you go.) The Arrival You will arrive on a beach. Walk to the right and there will be a building that says Party Time Tower . This is a multi-player room. To do this adventure, keep on walking. There is a crying lady standing outside of a building called, Pendulum’s Lab . Click on her and she will tell you about your mission. When she goes into the building, follow her inside. Walk to the right until you see the lady again. Talk to her again. Now she will give you a mission printout that you can read in your items inventory. If you want to learn more about the Future Machine, talk to the man that’s wearing glasses and an apron. To power up the Future Machine, go left and down to find the power supply. Push it together by walking towards it until it closes to activate it. The Future Walk back to the door of the Future Machine, which will be pulsing blue, and click on it to enter. The future will be in ruins. You will meet yourself but 50 years older in the future. Talk to future you and you will get a special time travel device that looks like a golden stopwatch. There will also be a sign in the future that says: It wasn’t supposed to be this way! Something happened in the past that ruined mankind’s future. Can you turn back the hands of time and make things right?” Tips and Help When you finish helping everyone, go back into the future. Use the hover tube and monorails to get to your future self’s SkyHome. There, talk to your future self and they will give you the Time Twisted Island Medal. Time Periods 2009 AD – LAB – Main Street 0328 BC – man in golden armor – Ancient Greece 0831 AD – man in Viking suit – Vikings 1387 AD – lady with pink turban – Mali Empire 1516 AD – bearded man – Da Vinci’s Workshop 1519 AD – man with headdress – Aztec Empire 1593 AD – armored Asian man – Great Wall of China 1776 AD – man with black hat – The Graff House 1805 AD – man with beaver cap – Lewis and Clark 1877 AD – young man – Edison’s Workshop 1882 AD – French man – Statue of Liberty 1953 AD – man in blue hoodie – Mount Everest Who Needs What Ancient Greece: Golden Vase Vikings: Thor’s Amulet Mali Empire: Salt Rocks Da Vinci’s Workshop: Notebook Aztec Empire: Sun Stone Piece Great Wall of China : Stone Bowl The Graff House: Declaration of Independence Lewis and Clark: Peace Medal Edison’s Workshop: Phonograph Statue of Liberty: Statue Model Mount Everest: Climbing Goggles Where Things Are Climbing Goggles: In the Aztec Empire, and a guard is wearing them, the guard will give them to you if you are wearing the Warrior’s Mask( see last list). Statue Model: The very top peak of Mount Everest you can get to. Phonograph: On top of the treasury building( the guards are standing in front of it) in Ancient Greece. You have to climb up onto the building that the Oracle(a person) is in. It helps to have the Glider when getting it( see last list). Peace Medal: Hanging on the pulley system in Da Vinci’s Workshop. First climb onto the middle platform, making the top one come closer so you can jump on it. Get on the top platform, you will go down but the bottom platform will come out. Jump onto the bottom platform and from there jump and try to touch the shiny silver circle. If you touch it, then you’ve got the Peace Medal. Declaration of Independence: In the Mali Empire( watch out for snakes) there will be a place called “Timbuktu Inn”. A document merchant is in there. Piece together a puzzle for him to get the Declaration of Independence. Stone Bowl: Go to Lewis and Clark’s campsite. There will be a tree that has the words “Clark was here” cut into it. Climb the tree and wait for a beaver to come out, he has the bowl on his head. Sun Stone Piece: On top of Edison’s Workshop. Go to the left and jump on the car. Click the circle-thingy that lights up and the car will go and stop under the tree. Climb up the tree and onto the house. Notebook: Go to the Statue of Liberty. Climb so your on the very top platform of the wooden stilts. Jump to your left. You will land on a ledge. The Notebook is on the ledge below that. Salt Rocks: If you go to the Graff House and climb the tree, then jump onto the roof, they are in a bag right there. Thor’s Amulet: Go to the Great Wall of China and pass the construction zone. A man will be wearing the amulet. If you beat him in a memory game he will give it to you. Golden Vase: This is most definitely the hardest. Go to the Great Wall of China and pick up a barrel of explosives. Go to where the Vikings are and climb onto the first cliff. Click the rock-pile and run. It should blow up. Pick up the torch and go inside. You only have a little while before your torch goes out to find the vase. It will also go out if you step in water. Clothes You Can Get: Warrior’s Mask: In the Aztec Empire there is an old warrior who wants to retire. Talk to him and he’ll give his mask to you. The Glider: Da Vinci gives it to you when you give him his notebook. The Viking Suit: It’s laying on the second cliff where the Vikings are, use the Glider to get there.

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Time Tangled Island Walkthrough

Poptropica 24 Carrot Island Walkthrough

Aug22

Entry Area and Carrot Farm As soon as you arrive on 24-carrot island, go left to the Carrot Farm. Walk past the farmer and jump up onto the roof of the house and then go down the chimney. When you get inside the house, go to the right past the couch and you’ll get an Empty Bowl. Now go back up the chimney and outside the house. Go right to return to the starting area. Go to the right and then head inside the Carrot King Diner. Talk to the waitress right by the door and ask her to fill your bowl with milk. Then go back outside and return to the Carrot Farm. Go back into the house through the chimney. This time, go to the right. You will automatically place the bowl of milk on the floor where you picked it up. Go to the right and jump up onto the second floor and then run to the left over to where the bathtub is. Turn on the water in the bathtub and a cat will jump out of the tub. Walk slowly behind him to “chase” him downstairs and then follow him there. He will see the bowl of milk and drink from it and then Meow. Now he’s your friend for life and will follow you anywhere. Go back outside the house and head right to the main entry area. Now go right past the diner and the theater and go into Charlie’s Carrot Surplus Co. Walk to the right and talk to the woman standing next to the counter wearing the apron . Tell her you found her cat (his name is Whiskers) and then she will give you a crowbar. Go back outside and run to the right. Follow the sign to the Factory. When you get there, keep running to the right. Jump up the left side of the factory to the roof and you will find the Vent Blueprint. You don’t really need it but it can help you navigate the vents inside the factory if you get a little lost. Jump down the right side of the building and you’ll see a pipe near some old barrels floating in the water. Since you have the crowbar, just click on the lid of the pipe and you will pry it open. Then you will head inside. Getting Into the Factory Run left through the pipe and pick up the Carrot Transporter. You won’t really need this either, but it’s cool to have. Now jump up the left side of the pipe and then right to the right back over the valves that open and shut. The trick to get over these is to stand at the edge and be patient. Start running just as they’re closing and do one at a time. Some of them are tricky because they open and shut pretty fast. Keep going and you’ll see a giant rat. He’s very easy to avoid if you jump up into the little section of pipe that goes above. You can go down the other side and keep going left. Jump up through the top and you’ll be inside a dark room inside the factory. Inside the Factory The Machine Room Run over to the left and stand in front of the Master Engine panel. There are three levers on the machine and they are all in the up position.. Move the left lever so that it is midway between up and down. The little green light above it will light up. Move the middle lever all the way down and the right lever to the same position inbetween up and down as you did with the lever on the left. All three green lights will light up and then the main lights in the room will go on and the master engine will start moving. Head over to the right side of the room and jump up on the boxes. Jump up to the left onto the platform and then onto the top of the three barrels. A giant mechanical arm will come by and when it does, jump up onto that. It will come to a platform on the right and when it does, jump off onto the platform and enter the open vent. The Vent The vent is a little bit like a maze where you can only see a little bit in front of you as you go. It’s pretty easy to get through and if you get stuck you can just ue the vent blueprints that you found outside. Head down and to the left and keep going until you see part of the passageway that is covered in ice. Go up and through that passageway and then down the other side. You’ll quickly come to where there is a pair of wire cutters on the ground. Run over them to pick them up. Keep going down and to the right and you will arrive at another grate in the vent. Click on it to go through. Security System You’ll arrive on a platform with a sign that says Security System and where the word enabled is lit up. Jump down onto the floor and very quickly a flying security robot will find you and then zap you. You’ll turn white and disappear and then emerge in a refrigerated room. Over to the right is a panel labeled Security System. Click on that to use the wire cutters. Cut all three wires (red, green and yellow) to disable the system. Now go to the right and jump up to the top where there is a grate you can exit to go back into the Vent. Packing Room Jump up into the vent and head up and to the right. You should quickly come to a new vent grate. Go inside and you’ll be in another room of the factory where the carrots are put in crates. You need to jump through a few open chutes where carrot crates come flying through. Stand on the edge of each chute and wait for the crates to stop falling before proceeding to the next one. The crates come in groups of different numbers. It’s easy to figure out the patterns if you’re patient and make it all the way through. Go to the right and jump down onto the factory floor. Then go left. Soon you’ll find a girl wearing a set of metal rabbit ears and strange swirly glasses. Click on her and say, “Hey, What’s that behind you?” You’ll see a close-up of the top of the rabbit ears. There’s a little power button in the middle. Press that to turn the ears off and the girl will no longer be under their hypnotic power. She will get a printout from the giant machine that gives you the system password for the computer which is: fuzzybunny . Now go a little to the left and jump back up to the vent grate where you entered. Click on it to go back into the vents. Return to the Security Robot Room OK now you want to head back to the same place you were in before where the security robot zapped you so use your vent blueprint if you need to and get back to that same entrance and go inside. Because you disabled the security system, the robot will not bother you. Go to the bottom right where you see a doorway and a sign that says, “Authorized Bunny Drones Only” When you try to go through the door, you will drop through a trap door in the ground because you are not an authorized bunny drone. That’s ok, we’re about to take care of that. You will land in a new factory room. Jump down to the left and you will land on a conveyer belt. Head to the right and be careful to avoid the giant presses that come crashing down or you will get squashed. There’s also some hot carrot juice that comes out that will burn you if you get hit. Once you get past these things, jump up on top of the steel girder and you will see a bunny ears hat. Run over it to pick it up. These are drone ears just like all the other people in here are wearing. Go ahead and put them on now and then go through the Exit. You’ll arrive back in the room that had the security robot and the trap door. Now, while you’re wearing the bunny drone ears, go back to the big doorway. This time, you’re authorized and you can get inside. Dr. Hare You’ll be standing next to Dr. Hare. He thinks you’re one of his drones and tells you to start the launch sequence for his big spaceship. Jump up the spaceship. There will be a platform on the right with a big computer on it and a guy wearing the drone ears next to it. Click on him and say, “Look, a giant bunny!” You’ll zoom in on his ears. Press the power button to turn them off. Then click on the computer and enter the password, which is fuzzybunny . It will then ask you to enter a command. The command is on a sticky note on the computer and it is launch rabbot . Make sure you spell it just like that. It’s rabbot and not rabbit . Rabbot is the name of the robot spaceship. The robot spaceship will launch and then you will be able to control it with the joystick on the computer. Now you want to try and crash the spaceship by moving it into the path of the oncoming asteroids. Each time you hit one, Dr. Hare will yell at you. After you hit four asteroids, the robot spaceship will explode and Dr. Hare will fly off into space. You did it! Now follow the guy up the rope and out of the factory. You’ll be back in the main area standing in front of the gas station, but now 24 Carrot Island is bright and colorful again. Go all the way to the left and talk to the mayor. He will thank you and give you a medallion for saving the town. Congratulations!

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Poptropica 24 Carrot Island Walkthrough

Poptropica Shark Tooth Island Walkthrough

Aug22

Poptropica Shark Tooth Island Walkthrough When you arrive on the island, head immediately all the way to the right and follow the sign to the Ancient Ruins. You can stop by and visit some of the buildings like the Shark Museum on the way, but they’re not necessary for completing the mission. Go through the next short room and head to the right. You’ll arrive in the ancient ruins. Go all the way to the right and watch out for the dropping coconuts as you go. Go to the end and you’ll see a sign for Booga Bay. Go right again and head for the bay. Go right through this short room and then you’ll arrive in lovely Booga Bay. Talk to the first guy you see at the Grass Skirts stand. He’ll give you a grass skirt so that you will look like a native islander. Put on the grass skirt and then head back left to the ancient ruins. When you arrive in the ruins, jump over the big stone in the middle so that you are standing on the left side of it and then push it to the right until it is underneath the vine right next to the palm tree. Now jump up on the top of the block. Watch out for falling coconuts and then jump up again to catch the vine. Continue climbing up the vine and jumping up on the platforms on the tree until you get to the very top, where you’ll find a medicine man. He will talk to you because you look like an islander in your grass skirt. Click on him and ask him, “What else can you tell me?” He will tell you that deep in the temple there is a wall carving that will show you what you need to bring to him so that he can make a potion that will put the big shark to sleep. Jump off the platform and keep going down until you reach the ground. Walk a short distance to the left and you’ll see the entrance to the temple. It is in the mouth of the big statue and has spider webs in it. Go inside and then jump down the platforms in the first area. Soon, you’ll be standing on a platform and there will be a swinging platform to your left. Time your jump so that you land on it and then keep moving to the left. You’ll reach a wall and then will need to go all the way to the bottom. Watch out for the purple bats, who will knock you over. Once you get to the bottom, go left and then jump all the way up again. Soon you’ll see a big green control panel in the upper left corner. Jump up onto that platform and click on the panel. This panel will open the door to the left, but only if you press the correct teeth in the mouth. Counting from the left, you need to click on the 3rd, 4th, 6th and 7th teeth. Then press the big triangle above the teeth and between the two eyes. The door will open and you can go through it to the left. Keep going through the next passage and you’ll arrive inside a large chamber with a green vine hanging down. This one works a lot like the chamber before. Just jump onto the vine and drop all the way down to the bottom. Go left some more and you’ll come up to a big golden statue of the shark. Jump up on top of that statue and then over it. At this point, you can either jump up onto the swinging panel above you and keep going left, or just head straight across. If you jump up, you’ll get to a small pit with spikes in the walls. Jump down here and you’ll land next to an old skeleton with a bone in its mouth. Walk over to the bone to pick it up. Now head right and go back to the shark statue. Climb back up to the top and jump on the swinging platform and go left until you get to the pit with the spikes in the walls. Wait here for the sliding platform to come close and then jump on it. Ride it to the other side of the pit and then jump off and exit to the left. Go through the passageway and you’ll arrive in another chamber with a green vine. Just jump down here and run across the floor until you get to a giant pedestal with an urn holding some green stuff in it. Jump up on top of that and you will get the Key Ingredient. There’s a vine here. Jump up onto it and climb up to leave the chamber. You’ll be in a small room with platforms . Keep jumping up to the top and then exit. You’ll appear out of a hole in the sand right at the beginning part of the island next to the guy selling shark fins. You can get one from him if you like, but you don’t need it to solve the mission. Now walk to the right a little and talk to the guy standing next to the booth outside the Coconut Cafe. He will give you some carbonated coconut milk, which is the 3rd and final ingredient you need to bring to the Medicine Man. Now go to the right and head for the ancient ruins. Push the stone in the middle back underneath the vine next to the tree and go back up to visit the Medicine Man. He will take all of the ingredients and create a potion for you. You’ll get the Calming Potion from him, which can be used to calm the Great Booga Shark. Jump off the tree to the right and head to Booga Bay. After you arrive in Booga Bay, go to the right until you pass a fisherman and arrive at a cannon with a sign next to it that says, “Feed the Shark.” Click on the cannon and point it up in the air and then click again to launch the coconut with the potion in it into the bay. As soon as it lands in the water, the great Booga shark will appear and eat it. He’ll turn green and then fall asleep below the water. Click on the “Back” button in the upper-right corner of the game to return to the main screen. Now you can safely cross the water while the shark is sleeping. Cross the island and you will come to a small island. Go right at the end and you will then arrive next to Professor Hammerhead. Talk to Professor Hammerhead and he will thank you for rescuing him and the boy and ask you to lead them back to the mainland. Head to the left again and back across the water. Both the professor and the boy will follow you. When you arrive back to where the crying woman is standing, she will thank you for rescuing her son. Professor Hammerhead will then give you a gold medallion and you have completed the adventure. Congratulations! THANX POPTROPICA SECRETS!

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Poptropica Shark Tooth Island Walkthrough

early poptropica

Aug22

Early Poptropica Early Poptropica is one of the first islands you can explore on Poptropica and it is an easy adventure. Your goal is to help the settlers of Early Poptropica recover some items that have been lost or stolen including a Prized Pig, the bucket for their well, and their flag. Here is the complete walkthrough for Early Poptropica.    Go all the way to the right until you arrive in Early Poptropica. Talk to the settlers. One of them says he is missing his pig and that a spider stole it. Another settler complains about a stolen bucket for the well. There is one more settler on top of the tower . He says they have lost their flag and need it back. Go all the way back to the beginning and you will see an open sewer grate by a fire hydrant. Go down inside the sewer and get the pig in the bottom right corner. Go back out of the sewer and get back onto the street. Find the guy who was missing his pig and click on him. He will take his pig back. Go down the well. Find the glow stick. It is in the upper-right corner. Go back up and get out of the well. Go left back to the start. Now you need to keep going left and get to Poptropica Towers. Find another pothole and go down. Explore below the street until you find a golden egg. Get the egg. Work your way up the buildings until you get to the last one. Get to the top of the last one and go up the vine. Click on the giant. Keep on going right until you find a bucket and a jetpack. Once you find those items go back down to the street. Go back to Main Street and with the jetpack fly to the top of the water tower and retrieve the flag. Go back to Early Poptropica and give the man by the wall his water bucket. Go up to the tall wooden tower and give the man his flag. A ship will come to shore and you need to click on the man on the ship to get your medal.  THANKS POPTROPICA SECRETS!!! 

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early poptropica

Poptropica Fortune Cookie

Aug18

There’s a new item in the Poptropica Store this week. It’s the fortune cookie and it works very differently from most items that you usually find in the store. First of all, there are two different ways that you can use it: Tell my fortune Give a fortune If you choose the first option, you’ll get a short animation of the fortune cookie opening up and it will reveal your own fortune. Here’s some of the fortunes I’ve received from the cookie. You will find lots of chewing gum in your future…under your desk. Friendship should never be taken for granted. When times are difficult, you will find strength. Think of your freckles as a close friend and you will never be alone. When you choose the second option while you’re inside a multi-verse or multi-player room, you can put the fortune cookie down on the ground. Then after three different people click on it, everyone who clicked gets a fortune. Cool!

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Poptropica Fortune Cookie